Category Archives: Beginners

Introduction to Interactive Fiction

I thought I’d better write an entry today in case someone is a-googling after hearing my interactive fiction interview on 666 ABC Canberra at 7:25am this morning (wheeee!)

Hello and welcome.

I write both novels and interactive novels. Other people find interactive fiction via the gaming community, so there are usually elements of game play (for example, skill bonuses that are tested later). You can “read” an interactive “book” or “play” an interactive “game”. I use the terms interchangeably.

Within interactive fiction, there are two main forms: Choice-based interactive fiction (the reader makes choices from set options) and Parser interactive fiction (the reader types commands to move the story forward and/or solve puzzles). I’m strictly on the choice-based side, which is definitely more accessible for newbies. The list below will make it immediately obvious that I was drawn to interactive fiction via Choice of Games. It’s not a bad place to start. This is what games always look like on the inside:

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You pick one of the options, and click next. Easy!

Interactive fiction is almost always digital (the obvious exceptions are “Choose Your Own Adventure” novels, and the Windhammer Prize), and almost always released as a phone app on the itunes and android stores (and more, for Choice of Games).

If you’re curious about interactive fiction (IF), here are some good places to start learning more:

To learn by playing

Interactive Fiction Data Base This link takes you directly to my page, which has links to all of my games. My games are usually accessible to newbies, since I am one myself. There are a LOT of games and reviews on IFDB, and you can find lists (such as “Games for new players”) to sort through the mountain of stories.

The Interactive Fiction Comp is hugely popular, and all the games are free to play. Judging season is in October and the first half of November each year (right now!!) Usually about half the games are Parser games. Some games are a lot easier to download than others so if you get stuck just move on.

Birdland came fourth in the IF Comp 2015, and is a funny game using Twine. Free.

Choice of Games (CoG) is an extremely successful company with a clear in-house style.

Choice of Broadsides is a short CoG game that’s a perfect introduction. 

Choice of Robots is an excellent scifi CoG story.

Community College Hero is an excellent teen superhero CoG story (Pt 1). It’s not an official CoG game, but is released through their Hosted Games label.

Creatures Such as We has a more literary style than most CoG games. It’s also free, and placed second the IF Comp in 2014.

My own CoG Hosted Games (I’m not associated or affiliated with CoG in any way) are the Australian steampunk adventure Attack of the Clockwork Army, the piratical romp Scarlet Sails (which also placed 7th in the IF Comp 2015; this version was improved after the competition which is why it’s not free like the original version). I also wrote and edited for the retro scifi comedy Starship Adventures, which has a bunch of behind-the-scenes special features.

Cape is a beautifully written Superhero origin story, where you can add detail by choice. It’s a hypertext story, meaning that you click on bolded words rather than choosing choices from a list. It placed fifth in the 2015 IF Comp, and is free.

Tin Man Games releases what they call “Gamebook Adventures”. They range from the mostly-text scifi serial story “Choices: And The Sun Went Out” app on itunes or android (the European steampunk tale “Choices: And Their Souls Were Eaten” is the second story inside that app; I’m a co-writer on #1 and writer on #2) to the recent Warlock of Firetop Mountain which takes the famous Steve Jackson & Ian Livingstone novel and turns it into a video game (including a fight system). They are internationally respected and an Australian company.

To learn by reading the blogs of reviewers (who also write games and talk about stuff)

Emily Short

Sibyl Moon

Jason Dyer

Sam Kobo Ashwell

 

To learn by joining a community

Be aware that the IF community is a small, welcoming, diverse, and kind group. Don’t be a troll. Don’t write when someone (especially a reviewer who is adding to the community with their comments and not getting paid for it) has made you feel angry.

Embrace different genders, sexualities, abilities, and nationalities.

Choice of Games forum

The Interactive Fiction Forum is very lively during IF Comp season (October/November).

 

An excellent book on Twine and writing, pitched for beginners to both

Writing Interactive Fiction with Twine by Melissa Ford

 

If you’re quick, you can probably catch me at Conflux today between when-I-get-there and 1:30 (when my workshop starts – it’s booked out already, but just email fellissimo@hotmail.com if you want to arrange something else workshop-ish). I’ll most likely be in the dealer room, since my publisher has a table (the publicist is actually hiding in this shot – can you see her elbow?)

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To learn by writing

Twine is certainly the easiest; it actually automatically builds an (adjustable) map for you. It takes about thirty seconds to learn, or ten minutes on your own. 

There are LOTS of online resources, including lists here and here about finding the authoring tool that works for you. You certainly don’t need to be a computer programmer! 

To get paid

Choice of Games pays advances of up to $10,000 for novel-length stories based on an approved outline and written with their tool, ChoiceScript. I know from personal experience that a story written for their less-exclusive “Hosted Games” label earns a respectable amount purely through royalties. Mine have earned around $1000 each, but there are no guarantees (and no limits!)

Sub-Q magazine pays for short fiction (they can be quite literary).

Contests pay a little (often not in money) but are hugely important to the community and to gaming companies, who sometimes even approach entrants to offer paid work. All the contests are publicly reviewed and judged, which is an intense emotional experience for any writer. Don’t ever interact with reviewers until after the competition is finished (and even then, always thank them regardless of what they said—every review is a precious gift, and the harsh ones are often the most useful).

Your stories must not be published, and they must be publicly available after the contest for free. Although the judging is public, they are NOT popularity contests, but based on judges being as neutral as possible in their ratings.

IF Comp is the biggest and best, but it’s NOT for beginners. Reviewers can be harsh in order to be more entertaining, or due to assuming you’re trolling the contest).

Windhammer Comp is printable (and short, and Australian) and high-status. First prize is $300, within runner-up prizes of $50. Not bad for a short story that doesn’t require learning a new tool! 

IntroComp (for games that aren’t even finished)

Spring Thing (called the Fall Fooferal if you’re in the Southern Hemisphere) is particularly welcoming to newbies, including a “Back Garden” where you can indicate that you’re new and reviewers should take that into account. It’s deliberately placed in a part of the year when the IF Comp is far away.

 

I won the Windhammer Prize in 2015, and my publisher included that story with my novel:

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Full disclosure: I have some kind of connection to pretty much everyone on this list, but every single connection is through reading their work and liking it.

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Weak Words

I haven’t posted any writing advice in a while, possibly because a lot of my work is out there now and anything I say is likely to be hypocritical and I’m scared of people pointing that out.

But here is a great, simple, well-explained infographic on words that should be dragged out and shot. Take a look!

http://writerswrite.co.za/5-weak-words-to-avoid-and-what-to-use-instead

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My love affair with the em dash

I love using dashes – as I’m sure you’re already aware – and my level of addiction only hit me when I had to alter the style in a 60,000-word document. I was able to use find/change but had to check each one.

Wow. There were a lot.

And then I read this article about using less dashes. It makes a lot of good points, but I still use a lot of dashes. Hopefully I can cut back.

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Making your book look like a book

In order to get published, some people get their book made up all pretty-like, with binding and cover and all. According to Lyn Price’s article here, those people are just dumb. Well, dumb and annoying. (Okay, I might be making it slightly clearer than she does – she is more well-mannered than I, but her frustration comes across nonetheless.)

And if you think self-publishing will get a reputable publisher to take you seriously, you couldn’t be more wrong.

If this is actually news to you, please read the article. Join the battle against epic stupidity!

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Don’t be an idiot (warning: some swearing)

The real title here is: Don’t be a shit.

If you want to be a professional writer, be polite. No matter what. This article by Chuck Wendig (who has a potty mouth with occasional vivid sexual references – but he sure is worth listening to) is worth reading and obeying.

Here’s a bit:

Editors and agents have it tough. They get a lot of shit for being gatekeepers, but here’s what happens at the gate: they stand there, arms and mouths open while a garbage truck backs up (beep beep beep) and unloads a mountain of submissions upon them daily. And, spoiler warning, ninety percent of those submissions won’t cut it. Hell, a not unreasonable percentage are toxic enough that I’m surprised Homeland Security doesn’t show up with hazmat suits and flamethrowers. So, when you annoy them with constant emails, unedited manuscripts, work that’s already been self-published or with crazily presumptive tweets, well, it just puts them one step closer to a water tower with a rifle. I’m not saying every editor and agent is a shining example, but they don’t deserve you acting like a grit of sand in the elastic of one’s underoos.

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Read the rest.

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Tell a dream, lose a reader

Today’s article is by intern and author Hilary Smith. It’s a fact of life that writers love dreams (especially during National Novel Writing Month, or any other time a lot of words need to appear fast), and readers hate them.

Hilary writes three excellent reasons why dreams tend to be rubbish. One thing she forgets to mention: never ever ever use the “It was all a dream!” ending in any of your stories, especially at the climax. It’s cheating, and stupid, and everyone who reads the story will hate you forever. Also, if you think it’s a clever twist ending – you are wrong. It’s not clever, it’s not a twist, and it’s not an ending.

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Grab them fast

This article is all about your first paragraph. You really should read it all – it’s brilliant, and the lady is speaking from the harrowing experience of having just read over 1500 first paragraphs – most of which were rubbish (she said so, but more politely).

Here’s a sentence I particularly liked:

If you do start with the “typical”, you have about three sentences to introduce something unique/unexpected that’ll keep a reader reading.

And here is something really special – the opening scenes that happen far, far too often. I know I personally have used two and a half of these in my novels alone. That is not a good sign.

People waking up

People waking up tied to a chair or in other harrowing situations
“My father/mother/uncle always told me”
Airports
Leaving husbands/wives
Describing sunlight/wind (or rain, which I’ve mentioned)
Ghosts, ghosts, ghosts
People moving and arriving at their new house
First day back at school
Depression/suicide
People being called “crazy”
The main character has just murdered someone
Diaries/letters
Dreams (recurring or otherwise)
Pregnancy tests
Read the whole article.

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