Category Archives: All Steampunk Fiction

Procrastination Technique #452: Reviews

I’ve written about reviews before, and I’m always fascinated, whether the review is positive or. . . not so much.

The Tin Man Games app “Choices: And The Sun Went Out” (including the second story, my steampunk fantasy, “Choices: And Their Souls Were Eaten”) has just under a hundred reviews (mostly just stars) on itunes and has just passed 600 reviews on Android.

Android apps have a cool feature where they say how many people have installed an app, and this app, our app, has been installed over 50,000 times! It boggles my mind that so many people are reading words that I write, and it makes me evil laugh when I read the desperate pleas of addicted readers hanging out for their weekly story fix:

Mario Zalout wrote:

Love it It’s hard for me to find games like this. I constantly crave the story, wanting more. However, I’ve caught up with And Their Souls Were Eaten about 3 times, and I always hate the break I have to take in between. And The Sun Went Out helps with that though, and since I know it’s considerably longer I work at it whenever Souls needs an update.

Theresa Budd wrote:

Great game but… This is a really great game but I wish they would update the bear version. I was having so much fun playing it and now I’ve got as far as can but they need to update it so I can finish the story please.

Zachery Fitzpatrick wrote:

You’ll love the story …..untill you get a nice distance in…. then the book shuts itself on your fingers and then throws itself into a fire and tells you wait for a update.

Trevor Veltema wrote:

So good Honestly the best game I’ve played, I was on it from 12am to 7 am, it’s very addicting

Johannes Haler wrote:

UPDATE MORE PLEASE The story And The Sun Went Out is easily one of THE best stories I’ve ever read. The plot about how the sun disappesring and stuff is just amazing! Please, I’ve reached the part where update is needed and I NEED MORE! Thank you Tin Man Games, for making reading fun, and making one of the best books I’ve read!

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There’s a whole sub-group who are angry that you have to pay (or watch ads) to read the whole story. Since I know exactly how much I earn (hint: not an enormous amount), I’m not entirely sympathetic to these:

Alper Can Buyuk wrote:

Ad-fest So you need “choice-tickets” to make decisions and progress the story. The only way to get these is either purchasing them, or buying a pass which allows you to progress through the app. The other option is watching a 30 second ad for a measly 3 tickets, completely breaking the immersion. Shouldn’t be a free app in the first place if this is the way the devs are gonna go about it.

Franz Airyl Sapit wrote:

TOO PRICEY. NOT WORTH IT. In my local currency, two Story Pass (needed to play this,”pay to play”) of this game is worth as much as Dragon Age Origins, a PC game. Imagine that.

Kaneki Ken wrote:

Money-grubbing morons. Whoever is the developer(s) of this game is seriously an annoying one. Not only do you deem it, unfavourable to have a narrator. To continue the story, you force us to give you money? How cheap is that of a practice! You don’t deserve money of you’re too lazy to have a voice actor!

In their defence, ebooks are sold in a much simpler system. There’s a big yellow button that says “free sample” and it’s easy to understand that the free sample is specifically designed to suck you into buying the book. These story apps are exactly the same thing, but app stores list them as “free, with in-app purchases” which isn’t deliberately misleading but it feels like it is.

Sadly, there are sometimes bugs and those reviews are always awful. The only up side is that bug-fixing horrors are someone else’s job to fix. Yay?

I love it when reviewers give useful information (and even more when they rebut the “I don’t want to pay/watch ads” reviewers).

DERPING Dubstep wrote:

Worth the read Don’t expect this to be an adventure game with managing inventory and fight enemies. If your looking for that you better off getting something else but don’t let that deter you from this experience. Like it is described by the developers the story is really choice based. I noticed how different the story was when i looked at the screen shots and compared it to mine, i was surprised. (And their souls were eaten seems really interesting hope we get an update soon)

Kat Hargis:

Amazing Currently reading The Sun Went Out- and the story is compelling and leaves me craving more. It is definitely worth to purchase the Story Tickets pass or whatever it’s called. Not only does it support the creative geniuses behind the story, but it also keeps me satisfied with long reads rather than short ones. Compared to other choice-based novels, this one is probably my top pick, beating even TellTale games. Once again, definitely worth that I initially spent. Looking forward to the updates on the story!

krazykidfox wrote:

Fantastic I’ve read both stories up to date. They’re both fantastic, and I’m eagerly waiting for more content. Pick this game up, hands down. While yes, you do have to either watch ads or buy tickets to progress through the stories, it’s honestly a very fair and generous system that stands out from all of the Free-To-Pay mobile games out there. Props to you, devs. Get this, you won’t be let down.

I don’t have a name wrote:

Awesome (Currently reading “And The Sun Went Out”)Intriguing, mysterious, smart and a bit dangerous. I love the fact that, although the choices you have are both natural and logical and not extremely different from each other, any choice you make has a huge impact on the story, changing it in major but still subtle ways. The only downside, in my opinion is the fact that you can’t redo a choice. You have the option to start the whole story from the beginning but I don’t want to repeat everything just for one mistake

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I really love that people are passionate about the stories!

The first story has been running over 14 months and is well over 500,000 words altogether (although each read-through would be about 100,000 words – the length of a regular book). 

The person known as “I don’t have a name” is going to love the stuff that happens towards the end of the first story, when literally hundreds of seemingly insignificant choices have the power to save the world. . . or doom it forever.

The final final final piece of the story will be released roughly on Christmas Day. If you want to read the whole story from beginning to end—possibly several times, so you get different experiences—then this is your moment to jump on board!!

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Getting into the reader’s mind

NB There are structural spoilers ahead for “Choices: And Their Souls Were Eaten”, and more mid-level spoilers in the comments.

Regular readers will know that I live and breathe “Choices: And The Sun Went Out”, a serial interactive story produced by Tin Man Games. (It’s a massive story app available on Android or itunes, with new sections every week and the ability to choose where the protagonist goes and what they do.)

Although the app is called “Choices: And The Sun Went Out”, it contains two stories (so far!)

I was hired as a co-writer on the original story, and I have literally one section left to write. After FIFTEEN MONTHS and SIXTY updates, the story is ending. It’s an amazing feeling for everyone involved. Do buy the app as a Christmas gift from you to you. It’s a lot of fun.

But that’s utterly not what I’m writing about. The second story in the app, “Choices: And Their Souls Were Eaten” is my own project, set in the magical steampunk world of my novel and various other stories.

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Here’s one of the unique things about the entire “Choices: And The Sun Went Out” app: every four weeks there is a super-significant choice, usually a choice of which location to go to next. The reader gets to pick where they go… and then a dial appears to tell them what percentage of readers chose to go to the same place.

The writers can also see what all our readers are choosing.

So. Confession time.

Each super-choice is meant to be equally appealing, but at the end of Arc 1 it became clear to me that almost all of my readers had chosen one particular path. (I’m going to go back and edit the Arc 1 text to make the other choices more appealing.)

Arc 3 has just ended, and I was dying to find out what choices people made there. In Arc 3, the player chooses their animal form. They can shift into their animal form at various times during the rest of the story, and it’s often useful (or just fun and awesome). Certain animals have certain skills (did you know rats have an absolutely amazing sense of smell? Research, baby!)

There are five possible animal forms, but the reader was given a choice of only two animals, based on two of their previous choices. For example, if they had chosen to avoid physical conflict as much as possible, and to stay in the forest rather than seeking out people, they might be a deer. If you email me privately to ask for more detail, I’ll tell you more.

The five animal choices were: Sparrow, Otter, Deer, Greyhound, or Rat.

The statistics were always going to be skewed due to the Arc 1 choice, but here are the results:

Greyhound: 53%

Sparrow: 19%

Rat: 18%

Deer: 9%

Otter: 1%

All I really wanted to say was that if you’re an otter, you have read quite a different story to everyone else. Congratulations.

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Choices: And Their Souls Were Eaten

I’ve been working very hard on this story app for Tin Man Games all this year, and I’m incredibly proud of it.

The beginning is free, and the rest costs a few dollars (or a LOT of ads if you choose that option on Android).

It’s a subscription story that releases a new section each week. There are between 2 and 7 strands happening at any one time, with both delayed and instant branching.

Some of you are already subscribed to the award-winning “Choices: And the Sun Went Out” (I’m a co-writer there). In that case, you’re already subscribed to “Choices: And Their Souls Were Eaten”. (Congratulations!)

The original story, the near-future scifi game “Choices: And The Sun Went Out” will end in December this year. The second story, “Choices: And Their Souls Were Eaten” will be “medium-length”. Ultimately it’ll work out to be around half a million words.

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On Apple, a subscription to either story gets you a subscription to both.

You can choose to have certain character/s speak to you through your apple watch, if you have one. (That, the music, and the sound effects can all be switched on or off – I like the music off but the sound effects on.)

On Android, you can buy (or earn by watching a LOT of ads) Story Passes, which can be spent on either story.

“Choices: And Their Souls Were Eaten” is my project from the start; a steampunk adventure set in 1830s Europe when Queen Victoria was a teen princess and strange monsters roamed Europe. It uses the same magical steampunk universe as my novel “Heart of Brass2” and the ChoiceScript game “Attack of the Clockwork Army” but there aren’t any spoilers.

One of the features of the subscription system is that the writers (I have paid editors who happen to be excellent writers as well, and I encourage them to add cool bits) can adjust the story based on suggestions from readers. I’ve been known to add pirates, name characters after fans, and so on—all based on what people seem to like.

Place your random requests here, if you like!

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Tick, Tick

I’m counting the hours until the launch, and desperately hoping I sleep through most of them.

It’s been a crazy few weeks (not even a month!) since HEART OF BRASS was released.

There are hundreds of moving parts to the launch, each with their own unique quirks, and my publisher and I and the Canberra Writers Festival organisers have been sorting out an array of minor complications (no food allowed in the room; multimedia backup systems; dancers and duellers and minions galore) and right now I’m walking through the day mentally, checking everything’s in order (it is).

The average number of people at a book signing is 4. Fortunately I’ve been connecting with readers and writers and generally cool people for many many years, and I also have great support both personally and professionally. This has led to an enviable problem: My room isn’t big enough.

The launch begins in the Ferguson Room at the National Library of Australia, which seats 40 people. I have significantly more RSVPs than that, and that doesn’t account for the people that don’t know me well enough to RSVP but are still coming. Then there’s the swirling maelstrom of Canberra Writers Festival advertising that’ll bring in even more people.

Speaking of publicity, Canberra Weekly is the biggest magazine in Canberra, and they featured my book cover in an article (including quotes from me!) on page 60 of the August 25 issue. That was yesterday.

Today two different friends took pictures of my book “in the wild” – that is, in a bookshop. Specifically, the National Library Bookshop, which is stocking books for the launch. Dymocks Belconnen also has copies.

So this is what it’s like to be a debut author. Between panic attacks, it feels pretty good.

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Happy Birthday, Heart of Brass

You may have heard a rumour that books take a while to get published.

This is what I looked like around the time I finished the first draft of HEART OF BRASS:

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This is what I looked like when the finished book was shortlisted in the Text Publishing Prize (editing takes a while too):

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And this is what I looked like when the book was accepted for publication, after quite a bit more editing:

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Yep, the book is slightly older than my four-year old.

On the other hand, the period between meeting my publisher and being in print was lightning fast, taking less than a year.

As of today, the book is fully released in both print and digital formats. You can buy a digital copy from Amazon or Kobo, or buy a physical copy from Odyssey Books, who will post it anywhere in the world.

If you’re confused about the order of all my steampunk stories, here’s the lowdown:

Each one is designed to stand on its own without spoilers, but HEART OF BRASS was written first.

In-story chronological order:

  1. Choices: And Their Souls Were Eaten. An interactive story set in 1837 Europe, to begin release as a subscription story (with new sections each week until it’s finished in 2017) by Australian gaming company Tin Man Games in August 2016 (at the time of writing it hasn’t started yet). I like to pretend the player character is Emmeline’s relative. It will be available as an app for itunes or Android.
  2.  Heart of Brass. A young adult steampunk novel set mainly in 1854 Australia. Emmeline Muchamore’s origin story. Available digitally on Amazon, Kobo, etc, and you can buy physical copies through Odyssey Books, who will post it anywhere in the world. There will definitely be a second and third book in the trilogy, most likely published in October-ish 2017 and 2018.
  3. After the Flag Fell. A printable interactive story that won the 2015 Windhammer Prize. That version is free here, and an updated version is included with all editions of Heart of Brass. It is set immediately after the events of Heart of Brass.
  4. Attack of the Clockwork Army. An interactive story that takes place in the 1860s, mainly in Australia. It allows you to play as one of Emmeline’s siblings if you wish (which will cause spoilers if you haven’t read Heart of Brass) or as an original character in a slightly different and spoiler-free reality. Available here as an app for any device, or it can be read on your browser.

5? Stuff and Nonsense. It’s likely I’ll write a silly interactive short story to go along with the official book launch on 27 August (it’ll be specifically designed to be played by two or more people/groups, ideally on foot in Canberra’s awesome Questacon science centre). It’ll cost $25 (or $5 if you’re a Questacon member), and RSVPing is strongly recommended!

Details to come…

So four (and a half) different stories, four different main characters, four different formats.

Strange but true!

Edited to add: I converted “Stuff and Nonsense” into a Twine game. You can read it for free here. Chronologically, it comes in between 3 and 4 above.

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HEART OF BRASS cover reveal

Here it is…

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On the publisher’s website it has an official release date less than a week away!

If you’re in Canberra and you want your copy signed, email me at fellissimo@hotmail.com and I’ll see what I can do.

I’ll also be at certain conferences this year, including:

Brimbank Writers and Readers Festival

1-11 September (I’ll be there on Saturday 10th only), Melbourne

Including a 2-hour panel on Interactive Fiction, and a get-together for IF lovers at the cafe around the corner (at 11am). Plus a possible spontaneous game.

 

Conflux 12

September 30-October 3, Canberra

Including a workshop on how to write profitable IF, plus a panel or two.

Conflux always includes one-on-one pitching opportunities, which happens to be how “Heart of Brass” found its home at Odyssey Books Australia.

 

Book Expo

8-9 October, Sydney

Including a panel or two, probably (to be advised).

 

Goulburn Waterworks Steampunk and Victoriana Fair

Saturday 15 October, Goulburn

Including hanging out with several other authors (including Tara Moss), free horse and carriage rides, dancing, makers, and other marvels of the steampunk world!

 

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Draft Book Trailer

Well, we’re 20 minutes into June here and the novel HEART OF BRASS isn’t out yet. TRY NOT TO PANIC.

I’ve known for a little while that it was unlikely to be finished in May (as previously announced). Stuff happened. Non-fatal stuff, which is my favourite kind of stuff (especially when it comes to getting my books published).

It’s still on track to be printed in the next couple of months. There’s a tiny chance it’ll be out in time for Supanova Sydney (mid-June), in which case I’ll be there, at the Odyssey Books stall.

In the meantime, here’s the not-quite-finished-but-mostly-done (including permissions) book trailer:

 

Also, for those in the Southern Hemisphere, this day is a day for celebration: Just three months until Spring!

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