Antipodean Queen 3: Iron Lights

That’s right! The title has changed.

This is the final book in my magical steampunk trilogy. The first book is HEART OF BRASS and the second is SILVER AND STONE.

IRON LIGHTS will be released in August 2018, launched at the Canberra Writers’ Festival (assuming they let me in again) and available in time for Canberra’s speculative fiction conference, Conflux, which this year has the theme “The Unconventional Hero”. It’s a perfect theme for 2018 since my Emmeline is short, bisexual, female, and sometimes a bit thick.

The Iron Lights of the title refer to two famous historical lighthouses which play a vital role in the tale. There will be new and dangerous magic, another evolution of the flying machine, a clockwork army, and [redacted].

Here, to taunt you, are the first two sentences (which may also change utterly):


Being called a madwoman is, on the whole, preferable to being burned as a witch.

I looked forward to those occasions when male and female convicts were permitted to exercise at the same time, and I could converse with the man who shot me.

If you’re worried that you won’t have any more of my books to impatiently wait for. . . don’t. I have another full trilogy already written and edited and waiting in the wings.

When I was eighteen years old and living in Indonesia, I invented a fantasy world called Rahana. It is a place with thousands of islands and millions of potential stories, where magic is considered to be just another trade. It’s best described as being a lot like Narnia, but with pirates.

The HEEST trilogy is written for children (but is, as always, just the kind of thing I love to read). It will begin release with a Pirate Ball on February 17th 2018 (next month!).


My 2017: No wonder I need a lie down

What an epic year. I spent over 15 years of my life writing novels that nobody would touch, and now that it’s started to rain it’s pouring (which is a wonderful thing).

I spent vast amounts of time on the Tin Man Games “Choices That Matter” app (Google Play and iOS). It’s a story hub for serial interactive tales and it has over a million downloads of the free sample sections. The three stories so far are:

“And The Sun Went Out”

A near-future scifi which I co-wrote with KG Tan and Alyce Potter. It had 60 updates over 15 months, and clocked in at just over 600,000 words (longer than “War and Peace”). Each read-through is about 150,000 words.

“And Their Souls Were Eaten”

I wrote all of this one (edited by Phill Berrie and KG Tan), set in the same steampunk universe as my Antipodean Queen novels, but with a completely distinct magical problem (and taking place in Europe). The finished tale is 400,000 words long, and after that I had a nice lie down.

“And Their Heroes Were Lost”

Phill Berrie is writing, and KG and I are editing (oh how the tables are turned, hey Phill?) This is also sci-fi, but I don’t want to give away any more than that! Phill is still working on this story, and his fans are clamouring for each new update.


I also wrote, edited, and published the novel “Antipodean Queen 2: Silver and Stone“, and will be finishing that trilogy in 2018 with “Antipodean Queen 3: Iron Lights” (that’s right: the title has changed since Book 2 was published).

AND my actually-rather-good pirate fantasy trilogy for kids (like Narnia, but with pirates) that I wrote many years ago has been accepted for publication and shall begin release with a free pirate mini-ball (live music, prizes, costumes, and everything!!) on Saturday February 17th.

“The Monster Apprentice” is the first book. And it’ll be illustrated, too! Plus (shh don’t tell) one of my very very very favourite Aussie authors is going to read it and give me a cover quote!

And I have three other very exciting projects coming out in 2018! One I can’t talk about yet, one will be published on the premium label at Choice of Games (they pay VERY well for books that make the premium grade), and one is called “Murder in the Mail: A Bloody Birthday” and is a murder mystery told entirely through postcards, letters, objects, and art. That link is to the shiny new forum where readers will be able to talk to one another about who they think is the killer, and how much they love all the art I chose!

2017 was a great year for my writing, and 2018 is going to be even better.

I is happy.


Things are looking up.

List of all my Interactive Fiction

I make most of my writing income from interactive fiction. (As soon as I say “writing income” out loud, my fellow authors want to know more.)

Most people who find me via my blog know me as a novelist, so I’ll pitch this entry as if you’re hearing about modern IF (interactive fiction) for the first time.

[If you’re looking for Murder in the Mail, click here or scroll down the the end of this entry for info.]

It’s a lot like those ‘Choose Your Own Adventure’ books from the 80s, which would give readers a choice every few pages. Some ‘Goosebumps’ stories also let readers steer the story. The main difference is that almost all modern IF is released as a digital app. Not only is it outrageously popular (everyone loves an app), but the digital format gives it an amazing potential for more subtle, personal choices such as gender, sexuality, and even the main character’s name.

Almost all of my interactive fiction is listed under my name on the Interactive Fiction Database. That’s a great place to find reviews and ratings.

If you’re attempting to read every steampunk tale I’ve written in a logical order, there’s a reading guide here. Everything steampunk in this list is underlined.

Screen Shot 2017-10-03 at 9.49.44 PM

Cover image provided by Michael Estrada, with permission.

After the Flag Fell is a nice gentle way to get into modern IF, mostly because it’s so old-school that you can literally print it out. It’s also short, and free. (I edited it a little after it won the Windhammer Contest, and tacked it onto the HEART OF BRASS novel.) You can read it online here. Be warned, though, that there are spoilers if you haven’t read the novel. It’s a fascinating tale based on the true history of the real-life Peter Lalor.

Escape From the Female Factory is even more user-friendly than “After the Flag Fell”, since it has no statistics or inventory at all. It is also a printable short story, since I wrote it especially to go with the SILVER AND STONE novel. I planned to convert it into Twine and enter it in the 2017 IF Comp, but I ran out of time. I may expand and digitalise it some day. There are spoilers if you haven’t read the novel. It’s a story that branches with every choice, and gives you many many many tragic endings—and two good ones. You play a suffragette in a women’s prison trying to stay alive, keep your friends alive, and gain your freedom.


Scarlet Sails is a Hosted Game (hosted by Choice of Games, but not under their premier label) that can be read on your browser or virtually any device. It placed seventh in the IF Comp 2015, and that version is free to read on your browser here. I wrote a lot more before publishing it here (click through to see all the different formats). It is a pirate game filled with violence, drinking, mutineers, and monsters. You can choose to embrace or defy the pirate lifestyle in a variety of ways.

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Choices That Matter is a serial story app released by Tin Man Games. I came on board as co-writer on Arc 4 of “And The Sun Went Out” (with Alyce Potter and KG Tan; KG is also the project head and final line of editing), wrote “And Their Souls Were Eaten“, and I’m editing “And Their Heroes Were Lost” (written by Phill Berrie, who edited “Souls”), which will be completed in 2018. Google Play and iOS have different payment systems; on Google Play you can earn “choice tickets” by watching ads, and avoid payment altogether. But it takes a long time.

And the Sun Went Out” is a near-future scifi in which the sun vanished for three hours and then reappeared. Scientists around the world are getting murdered, and it’s your job to try and find out whether the sun is back for good… or not so much. You are also educating Moti, an AI character that looks like a smart watch (and if you have an apple watch, you can choose to have Moti ‘speak’ to you through the watch).

“And Their Souls Were Eaten” is my longest and most popular story. It’s steampunk fantasy set in 1837 Europe. You’ve spent years living a solitary life, avoiding both your costly magical destiny and the horrifyingly intelligent albino bear that is stalking your family and has already killed your sister. But your quiet life is over, and it’s up to you what you do next.

And Their Heroes Were Lost” is a scifi tale that I can’t say too much about. You wake up in what people call ‘Camp Amnesia”, unable to remember anything about yourself—even your own name. It soon becomes clear that there’s a reason you and the others are separated from the other prisoners.

Attack of the Clockwork Army is the first ChoiceScript story I ever wrote. I remain proud of the ‘fatal flaw’ innovation, and the epilogue. It’s steampunk fantasy set mainly in Australia. Your long-dead sister is alive and asking you to come to Australia, where tensions are running high between the British and the colonials. It soon becomes clear that you’re about to land right in the middle of the war for a nation… but who will you fight for?

Stuff and Nonsense was originally written as a live-action roleplaying game (similar to those ‘Murder Mystery Dinner’ board games). I converted it to Twine and added a bunch of pictures (and, be warned, some abrupt music at the end). It’s very silly, and is best enjoyed as a side trip away from the other steampunk tales. You’re part of a band of colonial rebels visiting an Australian Grand Exhibition, and Queen Victoria herself is set to visit.

Starship Adventures (here) and Lost in the Pages (here) are both games I wrote with other people. They’re both Hosted Games, so you can click through to read them on your browser or see the wide variety of app stores where they’re available.

“Starship Adventures” is a retro scifi space adventure complete with carnivorous plants, strategically-ripped uniforms, and (if you like) a floral unitard for you to do your heroics in.

“Lost in the Pages” is a book-portal story. You travel through a range of very different stories trying to rescue your eccentric Uncle Irwin from a malevolent force.

Home/Sick was edited and used in the collaborative game Lost in the Pages. I think there’s an early version of it via here, that was written in three hours for a contest.


Enchanted (here, and free I think) is a story told entirely through SMSes (including a soundtrack I rather like, and many images). Warning: Time delays are part of the story! I’ve lost track of how people are actually able to play it. Kik messenger is best, facebook seemed clumsy to me, and there may be other places. If you figure it out, let me know.

If you play it, you need to pick one romantic interest and stick with it, or the story won’t make sense. You’re a young adult in a small town in which there are vampires, witches, and were-creatures. They all get alone fine… sorta. Along the way you’ll find out what kind of creature you are, who loves you, and some of the many dangers lurking in your peaceful magical backwater.

Counting Spoons (free here) is a game about a day in the life of a mentally & physically ill person. It needs an edit but I’m scared to re-read it because of the topic (thinking about depression makes me depressed, which is why it’s short). It was originally written for the Noted festival 2016.


And now for something completely different.

Poster 3

Murder in the Mail is a murder mystery series told entirely through letters, objects, and art sent through the physical mail over the course of several weeks. The first story is A Bloody Birthday, which will have a Kickstarter Feb 17-end May 2018, and will be officially released on 25 August. The “pure” physical version will end 13 months after release, so get it while you can. The whole story costs just $40 including postage, and there’s more info here and a designated forum here.

Antipodean Queen 2: SILVER AND STONE

SILVER AND STONE is the middle book of my Australian steampunk fantasy trilogy, which began with HEART OF BRASS and will end in 2018 with IRON LIGHTS.

If that embedded video doesn’t work, you can also watch the trailer here (it includes a fast-and-dirty explanation of steampunk, and features my daughter).

Silver and Stone cover

Like to read the back cover? Here it is:

Getting into prison is easy.
Getting out is hard.
Getting away is nearly impossible.
Getting the power to control your own destiny might cost everything you have.

Emmeline, Matilda, and Patrick are sworn to rescue Patrick’s mother from the infamous Female Factory prison, but when a vengeful police officer tracks down their hideout, things get worse fast.

Soon they’re framed for a double murder and fighting a magical monster in the eerie and unfamiliar island of Tasmania. Patrick’s mother hides crucial papers in a tin under her prison smock, and her best friend Fei Fei is dying in the overcrowded prison.

More than one woman’s life hangs in the balance.

You can order it via Odyssey Books or Amazon US, or Barnes & Noble, or IndieBound, or Amazon Australia. It’s also for sale through Kobo, Abe Books, and The Book Depository.

As a rule, it’s easier to search for “Felicity Banks” than “Silver and Stone”.

The ISBN is 978-1-925652-20-8 (pbk) | 978-1-925652-2-15 (ebook)

You can use that number to quickly and easily order it into any bookshop you like. Most Australian bookshops and libraries should stock it already. If you’re in Canberra, Harry Hartog’s in Woden does a good job of keeping my books in stock.

SILVER AND STONE can always be bought in physical form directly through the publisher (who will post it to you—Odyssey is linked to printers in Australia, the US, and the UK, so if you’re in one of those nations the postage cost will be domestic).

It is extremely helpful to me for readers to leave reviews at Amazon and/or Goodreads. The more you say why you like/dislike it, the more other readers will know if it suits them or not. I do read reviews but I’m not bothered by negative ones (sometimes I even learn something), so go ahead and be honest!

Like a sample?


I don’t deliberately make things explode.

Patrick O’Connell stomped on the trap door above my head. Bang, bang, bang.

Three bangs was Patrick’s signal for ‘May I come in?’ He was quite well-mannered for a bushranger―or perhaps by now he’d simply walked in on Matilda and I kissing one too many times. I grabbed my six-foot iron poking stick and tapped the three bangs back to him through the ceiling to indicate he was welcome to enter.

The trap door creaked open and Patrick looked down at me, shaking his head like a disappointed parent. ‘How do you expect me to get the grease out of that dress?’

I looked down and noticed that my apron had, as usual, failed to protect my clothing. There were several spots of oil here and there, as well as dust and soot and tiny burn marks from my magically altered and occasionally self-combusting rats.

‘I don’t expect you to get the grease out,’ I said. ‘We’ll buy a new one next time we go to town.’

He grunted in reply and descended the ladder to pass me a tin mug of black tea. I tasted it, noting there was plenty of honey, just the way I liked it. So he wasn’t truly cross after all, just anxious. Patrick had good reason to be tense, given his mother’s location. He cast a glance over my desk, which lined the entire underground room on four sides. I resisted the urge to hide certain diagrams. It wouldn’t have done any good, since I’d already made several models and was experimenting to see whether the effects of magical metal scaled consistently between miniature and life-size machines.

I had to get it right―for Patrick more than anyone. His mother was a suffragette trapped in Tasmania’s ‘Female Factory’ prison, and we were going to get her out. All I had to do was figure out how to extract Mrs O’Connell without getting us all killed.

Patrick moved closer to the largest of my models: a steel train engine featuring twenty segmented metal legs designed to compensate for difficult terrain and/or a lack of railway tracks. The black silk balloon linked to the train’s roof was potentially useful to reduce the train’s weight and perhaps even harvest the heated air from the engine―but that was assuming Patrick let me cannibalise his precious hot air balloon for a radical new method of travel. From what I’d heard, Tasmania was much more inclined to dramatic vistas than was entirely convenient.

‘Are you sure it’s safe?’ he asked, rubbing his hands through his hair and making it stick up like straw. He chose not to say aloud what we were both thinking: There was little point in rescuing Shauna O’Connell only to burst into flames immediately afterward.

‘Not yet,’ I said stiffly. ‘I’m pushing the boundaries of what is possible.’

‘Hmm.’ He eyed the largest of the craters in the wall and rubbed the gunpowder burn on his cheek.

‘Would you like to see the train working?’ I asked, popping my goggles over my eyes in preparation.

‘Err. . . maybe when it’s ready for an open-air display,’ he said, and went back toward the trap door just as someone else stomped on it three times. Bang, bang, bang.

Patrick waited as Matilda descended, then he went back up the ladder into his father’s house.

Matilda examined me with a proprietary air. ‘You look unusually tidy today, but never fear―that’s easily fixed.’

She removed the pins from my hair one by one, and my red curls tumbled over my shoulders and just touched the top of my brass corset. I wore magical brass when I wanted its help to notice the most elusive details of my experiments, but sometimes it just made me notice Matilda more forcefully than ever. Matilda and I had both been working hard, knowing all the while that every delay meant another day of misery for Mrs O’Connell. Now that she was close my corset heated up, making me flush, and then deliberately opened all my senses to the woman I loved. Brass can be impertinent, and I wasn’t strong enough to resist the temptation to be distracted.

Matilda smelled of smoke and eucalyptus from her time spent burning off the nearby forest: a delicious mixture of our temporary outback home all tangled up with elemental fire. And she smelled of her own unique spice, making me want to lean forward and inhale until I swooned. Her coppery-brown eyes shone in the lantern-light, ready to laugh. Her lips parted. Her breath quickened. . .

I kissed her, and forgot I was holding a square of tin. It binged in emphatic delight, and I dropped it, hoping to defuse its magical enthusiasm. That wouldn’t have been a problem, except it landed on one of my rats, who immediately combusted in surprise, burning yet another large hole in the wooden floor. The tin parped in distress and Matilda stepped back. Her heel caught in the new crater.

She fell backward with a shriek, and I instinctively dived forward to catch her. As we both tumbled to the ground, I grabbed for something to hold on to. My hand hit the wooden strut holding up the opposite side of my workbench. The strut snapped in two, and the back half of the bench creaked alarmingly. I rolled off Matilda and crouched under the desk, bracing it with my hands and shoulders.

Matilda sat up, twisting around to face me. ‘Emmeline! Are you all right?’

‘Are you?’

‘Why are you holding up the table?’

‘So it doesn’t fall down.’

‘Ah.’ She stood and hastily moved objects from the collapsing bench onto the sections of the work table that were still secure.

‘It really is quite heavy,’ I said through gritted teeth.

Matilda moved faster, grabbing models and papers and cogs and jars and pliers at top speed. It wasn’t fast enough.

‘Poking stick,’ I said.

‘Now is hardly the time.’

‘Use the big iron stick to hold up the table. It’s strong, but it needs to be cut down to size.’

She grabbed the length of iron and laid it across two of the solid workbenches, making a triangle shape. There was an axe hanging on the wall so she grabbed it and hit the poking stick hard. It was no use. She cast the useless axe aside. Her frantic gaze landed on my rats.

‘Matilda, no!’ Just because the rats recovered quickly from deaths in the family didn’t mean they should be exploded willy-nilly.

She didn’t listen. She grabbed a rat and some string, and tied the innocent creature to the midpoint of the iron rod before grabbing the axe once more and crouching to meet the rat eye to eye. ‘Burn through that metal, or I’ll cut off your tail.’

The rat squeaked in terror and exploded outright, snapping the iron bar and casting a fine spray of blood, fur, and mechanical parts onto the nearby walls and floor. Matilda grabbed the remains of the poking stick and jammed both halves under my bench.

I slid out gratefully and rubbed my aching shoulders. ‘You killed my rat, but you did it in such a timely manner I can’t complain. Are you sure you don’t want to officially become my lovely assistant?’

‘Absolutely not,’ she said. ‘Although I confess I understand your penchant for explosions a little better now. That was fun.’

‘I don’t deliberately make things explode!’

‘What a shame,’ she said. ‘It’s a very attractive quality.’

‘Oh really?’ So this was flirting. I hadn’t had much practice at such things before I was transported to Australia. The other convicts had all known just what to do―I remembered my friend Lizzie with a sigh―but I hadn’t practised when I had the chance. It was a tragic oversight, but Matilda appeared to like me anyway. I leant casually on the workbench and tried to raise an eyebrow.


The shored-up workbench collapsed, throwing papers, cogs, inkwells, and screwdrivers every which way. One lens of my goggles blackened with ink, and several small cogs landed and then stuck in the brass frame. Through the other lens I saw my match-tin spring open and several phosphorus matches spill out onto the rough floor, igniting at once.

Unfortunately, I had spilled enough grease over the course of several weeks to thoroughly soak the wooden floor, which promptly caught fire. My skirts were well within range of the flames, and I leapt up onto the more solid part of my workbench at once, laying more or less flat so I didn’t collapse another section. I was all too familiar with the flammability of my crinolines.

Matilda was wearing rational dress―a rather distracting set of trousers―by way of a compromise between dressing like her father’s British notions or her mother’s native ones. She kicked off her heels and used her bare feet to stomp out the fire while I lay helplessly on top of several homemade models designed to combine magic, steam, and silk in order to design a better airship. One of them slipped and drifted to the ground. It didn’t smash onto the floor, but floated gracefully. How marvellous. It worked. I resisted the urge to distract Matilda by pointing out my latest success.

The fire was almost out, and I carefully lowered myself to the ground, trying not to damage any more of my laboratory. Matilda stomped out the last of the fire and I just watched her, guiltily delighted at the sight of her black and blond tresses falling loose around her face.

At last we were safe.

She looked at me and laughed. ‘You were saying?’

‘Something about not exploding things,’ I admitted. ‘To be fair, you did specifically say that you enjoy the occasional fireball.’

‘So I do.’

She slipped her shoes back on, apparently unhurt.

‘Did Patrick ask you when we’ll be ready to rescue Shauna?’ she asked, casting a guilty glance upward, where Patrick and his father were stoking the kitchen engine ready to bake bread for lunch.

‘He’s focusing on safety today,’ I said. ‘He seems so calm, but he’s fetched me seven cups of tea already―and not mentioned Mrs O’Connell once.’

She nodded. We both knew how much Patrick wanted to rescue his mother; a passion matched only by his desire to keep Matilda and I safe from similar harm. Too bad he hadn’t made friends with a pair of girls who would gladly wait at home while he faced all the danger.

I picked up the model that had drifted to the ground. It was little more than a hot air balloon with a propeller and a rubber band to represent a steam engine. With enough magical aluminium, we could neutralise the considerable weight of a steam engine and thus solve one of the greatest problems of airship construction.

The issue of how to fill the varnished silk with air had stymied me until now. ‘What if we hurled ourselves off a cliff?’ I said thoughtfully.

‘Sounds good,’ Matilda said with just the tiniest hint of sarcasm. ‘Can I tell Patrick? His face will make quite the picture.’


‘Sounds like you’ll get a chance right now,’ I said.


Matilda and I waited in silence for the third stomp on the trapdoor. It never came.

‘Uh-oh,’ said Matilda, dropping her frivolity like an old coat. ‘Two bangs. Isn’t that code for―’

I pressed my fingers to her lips and nodded, mouthing, ‘Our time just ran out.’

She took both my hands in hers and squeezed my fingers until I thought they might snap in two.

The third and final book in the Antipodean Queen Trilogy will be released in 2018 (probably August).

Antipodean Queen 1: HEART OF BRASS

HEART OF BRASS is my first published novel; the beginning of all my (mostly Australian) steampunk fantasy stories.


Book 3 is IRON LIGHTS.

The book trailer is here.


Like to read the back cover? Here it is:

Emmeline Muchamore is a well-bred young lady hiding explosive family secrets. She needs to marry well, and quickly, in order to keep her family respectable. But when her brass heart malfunctions, she makes a desperate choice to steal the parts she needs to repair it and survive.

She is unable to explain her actions without revealing she has a steam-powered heart, so she is arrested for theft and transported to Victoria, Australia – right in the midst of the Gold Rush.

Now that she’s escaped the bounds of high society, iron manacles cannot hold her for long.

The only metal that really matters is gold.


The ISBN is 978-1-922200-58-7 (pbk) | 978-1-922200-59-4 (ebook)

You can use that number to quickly and easily order it into any bookshop you like. Most Australian bookshops and libraries should stock it already. If you’re in Canberra, Harry Hartog’s in Woden does a good job of keeping it in stock.

HEART OF BRASS can be bought in physical form directly through the publisher (who will post it to you—Odyssey is linked to printers in Australia, the US, and the UK, so if you’re in one of those nations the postage cost will be domestic).

You can also buy either print or digital copies from Amazon US, Amazon Australia (kindle only at the time of writing), Barnes & Noble, Kobo, Abe Books, The Book Depository, etc.

It is extremely helpful to me for readers to leave reviews at Amazon and/or Goodreads. The more you say why you like/dislike it, the more other readers will know if it suits them or not. I do read reviews but I’m not bothered by negative ones (sometimes I even learn something), so go ahead and be honest!

Like a sample?

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Full disclosure: I screenshotted the beginning of my book from Amazon (where there’s a longer sample) because I don’t know how to take the final editing marks out of the copy I have. Sad but true.

Antipodean Queen 2: SILVER AND STONE will be released on October 10 2017 (you can pre-order through and the third book in the trilogy will be released in 2018 (probably August).

Steampunk Stories

I have amused myself for some years by writing a number of stories and novels in a wide range of utterly different formats. Presumably this is due to an unconscious desire to confuse and frustrate the largest possible number of my own readers.

In an effort to give completionists a fair go, this blog entry will always display the full list of all my steampunk tales, where to get them, and whatever else you may need.

Each story is designed to stand on its own without spoilers, but HEART OF BRASS was written first.

In reading order:

  1. Choices That Matter: And Their Souls Were Eaten. An interactive story set in 1837 Europe, originally released as a serial story through the Tin Man Games company’s Choices That Matter app. It is now complete, and will be released on Steam at some point (probably 2018). I like to pretend the player character is Emmeline’s relative, even though the story has a completely unique premise and plot. It is available as an app for iOs or Google Play. The beginning is free.
  2. Antipodean Queen 1: Heart of Brass. A young adult steampunk novel set mainly in 1854 Australia. Emmeline Muchamore’s origin story. You can buy physical copies through Odyssey Books, who will post it anywhere in the world. You can also order it through any bookshop (the ISBN will help you; it’s 978-1-922200-58-7). You can also buy either print or digital copies from Amazon US, Amazon Australia (kindle only at the time of writing), Barnes & Noble, Kobo, Abe Books, The Book Depository, etc. You can read the blurb and beginning here.
  3. After the Flag Fell. A printable interactive story that won the 2015 Windhammer Prize. That version is free here, and an updated version is included with all editions of Heart of Brass. It is set immediately after the events of Heart of Brass.
  4. Antipodean Queen 2: Silver and Stone. The second book of the novel trilogy. Like the first book, it’s available on Amazon US, Kobo, Odyssey, etc, from 10 October 2017 onward. The paperback ISBN is 978-1-925652-20-8. The blurb and beginning are here.
  5. Escape From the Female Factory is a printable short story that happens at the same time as events in Silver and Stone. It should be read after the novel, and is only available as a special feature with the novel.
  6. Stuff and Nonsense is a live-action role-playing game designed for beginners (possible children). It’s a little like those ‘Murder Mystery’ board games, but with actual (silly) games thrown in. The printable version is available by emailing me at with the subject line STUFF AND NONSENSE. I converted it into a Twine game (with images), which is quite different to the original story, and which you can play for free here. It has some very minor spoilers if you read it before the books. Big spoilers if you read it before the role-playing version. THIS STORY TAKES PLACE AT THE SAME TIME AS ANTIPODEAN QUEEN 3: IRON LIGHTS. Hopefully that’s fun for people who want to explore the world of the novels a bit more. You won’t know the “canon” version of the story without reading the novel, so you can feel free to decide which ending you like the best.
  7. Attack of the Clockwork Army. An interactive story that takes place in the 1860s, mainly in Australia. It allows you to play as one of Emmeline’s siblings if you wish (which will cause spoilers if you haven’t read Heart of Brass) or as an original character in a slightly different and spoiler-free reality. Available here as an app for any device, or it can be read on your browser. Chronologically, it overlaps with the third novel. It uses the ChoiceScript tool. THIS STORY TAKES PLACE AT THE SAME TIME AS ANTIPODEAN QUEEN 3: IRON LIGHTS. Hopefully that’s fun for people who want to explore the world of the novels a bit more. You won’t know the “canon” version of the story without reading the novel, so you can feel free to decide which ending you like the best.
  8. Antipodean Queen 3: Iron Lights. The third novel of the trilogy will be released in 2018.

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The simplest way to know when a new story is coming out is to join my mailing list by writing an email to with MAILING LIST in the subject line. I don’t share emails, and I won’t spam you. Usually the mailing list gets about one update a month with major news only (new releases, conference appearances).

PS Here‘s a great article on the whole field of steampunk novels, including links to many many reviews. It’s highly out of date, but the books are still good!

Conflux 2016

Conflux is Canberra’s speculative fiction conference. It happens every year on the October long weekend (even when that means starting in September, like in 2016 and 2017).

Each year features guests of honour from around Australia and the world; panels on a variety of topics (including deliciously blatant fanfests); workshops; book launches; pitching sessions; a dealer room; and opportunities to hang out with like-minded people (some of whom happen to be authors with varying degrees of fame). A few people do cosplay, which is always fun.

The reason I’m able to handle conferences when I can barely handle dropping my kids at school is simple: adrenaline. I’m generally moderately with it as long as I feel like I’m performing.

In 2014 TJ was a teensy baby and I had a sudden thought: I hadn’t finished a full original novel since Louisette was born in 2012. Had I lost the knack?

At around the same time I noticed there were five possible pitching sessions at Conflux: A large publisher, three smaller publishers, and an agent. I decided to pitch to every single one with a different book. That meant writing a brand new book in a couple of months (which I pitched to the agent, so I had time to edit it before any publishers saw it). That book is “Flight of Fancy.”

Satalyte accepted my pirate young adult fantasy novel “Stormhunter”. For various reasons it hasn’t been published yet, but it’s going to be published eventually. I love doing pitching sessions with publishers, because they’re always nice people and they like meeting authors.

In 2015 I pitched “Flight of Fancy” and “Heart of Brass”. Odyssey Books ultimately accepted “Heart of Brass”, which meant that this year I FINALLY had a book to actually sell to people!


This year at Conflux I ran an interactive fiction workshop (lots of writers attend the conference every year), assisted with several panels (especially the steampunk ones), actually attended one session (very rare for me, since I get sore sitting in chairs without masses of adrenaline helping me out), and spent hours hanging out in the dealer room (mostly on the Canberra Speculative Fiction Guild (CSFG) table rather than the Odyssey table, because there were four other Odyssey people there and it was crowded). The familiar tension of, “Why am I talking on a panel when I don’t even have a novel published?” was gone (it’s worth pointing out that I haven’t gotten any smarter or more interesting than last year – panellists should be readers, but their writing life is almost always irrelevant), and I enjoyed the new tension of, “I’m absolutely trying to sell my book here”.

Our family car died suddenly the day before Conflux, so travel was complicated (especially with the uncharacteristically vicious weather), which complicated matters. My interview on interactive fiction at the local ABC 666 radio station was an unexpected bonus.

It was definitely fun chilling out with friends (Odyssey, Satalyte, CSFG, and others) and I think I recognised about 60% of the people. Conflux is my “home” conference, and the CSFG (which runs it) is a truly excellent group of people.

I enjoyed taking stupid pictures of my book, too.


This year people walked past the bar/restaurant on the way to the conference, so there was plenty of hanging out over food/drinks which was really excellent too.

This Saturday I’ll be at the Book Expo in Parramatta (Sydney), which I’ve never been to before. It’ll be interesting to see what it’s like!